#ifndef GX_FR_EDITOR_MATHEXTEND_H
#define GX_FR_EDITOR_MATHEXTEND_H

#include "LibGL/GxMath3D.h"

namespace FinalRendering
{
	const float Epsilon = 0.01f;
	namespace Editor
	{
		float Middlef(float v1, float v2);
		void MatrixRotation(Matrix4 &MIn, int axis, float ang);
	}
}

#endif